The files in this directory go in the "handmade/code" directory
for Day 015 of Handmade Hero. In particular, it _will not compile_
without the handmade.h and handmade.cpp files from the Day 015 source.

They correspond to Chapter 15 of the Handmade Penguin tutorial at
https://davidgow.net/handmadepenguin/ch15.html

It will compile with:
./build.sh
and deposit ./handmadehero.x86 and ./handmadehero.x86_64 binaries in the
../../build/ directory. It will also create x86/ and x86_64/ directories
and copy the SDL library within.

A copy of the Steam runtime setup script is included in the steam-runtime
directory, as apparently it's not publically available anymore (without
digging through git history).

If you want to use bingcc to compile the game, replate the first c++ line in
./build.sh with <path to bingcc>/bing++ and the "c++ -m32" from the second line
with <path to bingcc>/bing++-32

Don't bug Casey about this code, the bugs in it are David Gow's
fault, and should be reported to <david@ingeniumdigital.com> or posted in the 
discussion thread on the forums:
https://forums.handmadehero.org/index.php/forum?view=topic&catid=4&id=14

Enjoy,
— David
